Classes

The Classes in Akara

  • Barbarians – Usually hail from the Northern Lands (e.g. The Tundra of K’naa). Very tribal or clannish. Honorable folk.
  • Bards – Vagabonds and wanderers. Many halflings are bards. These are the storytellers of Akara, and are responsible for most things common folk know.
  • Clerics – Priests of the Firstborn; Since the Riftwars, clerics have seen a decrease in their powers due to the imprisonment of their gods. This has caused the faith of the people to wane. However, since the gods are not dead, they still are able to grant spells to their clerics. Evil priests serve the Ancient Elder Gods, and though banished, their priests still receive spells. This does not bode well. All clerics seek to free their gods. No clerics of the evil firstborn remain, as their gods either fled or were slain. However, a cult of Nerull is rumored to exist in the catacombs of the land.
  • Druids – Caretakers of the wilds, druids are mostly elven, though some humans find the calling. They are the only priestly caste unaffected by the Riftwars, as Nature maintains Balance whenever she may and thus a druid’s power is intact. They have sensed a taint on the land, however, and many druids have reverted to a darker, baser aspect of their natural self. The absence of the Nature deities is keenly felt and druids are as disenfranchised as most.
  • Fighters – Whether they be opportunists or warrior of a cause, fighters are as needed now as ever. They have little trouble finding work in the now wild and harsh land.
  • Monks – Monks have all but vanished, as the search for inner peace has been all but forgotten. Only a few temples remain, and these are maintained by very few. Most Masters were slain in the Great War, and most who remain were their students.
  • Paladins – Among the Elves, these are the Knights of the Oak. Amongst humans, they are the reknowned Knights of Akara. Dwarven paladins are of the order of the Hammer of Moradin. Dragonborn paladins are the Order of the Golden Talon. These righteous warriors spread hope and light where it is desperately needed in a dark world. Unwavering faith has bolstered the spirit of the people, and the common folk look to the Orders for guidance.
  • Rangers – Heeding the call of nature, Rangers too have suffered in the new order. Before, they roamed and spoke with creatures freely, at one with the Natural Order. Now, they are often engaged in vicious battles with strange foes. This has espoused a hatred in rangers for the foreign monstrous species of Akara. Their mission is to eradicate their unnatural presence. Thus, there racial hatred abilities.
  • Rogues – Rogues prosper in any time of misfortune, and this one is no exception. Be they goodly or otherwise, a rogue relies on a quick wit, and a fast hand. These days are prime days for a treasure-hunting rogue. The trees are ripe for picking.
  • Sorcerers – As magic in general has become taboo, sorcerers are mistrusted at best, hated at worst. They are respected for their power, but most often unwelcome. Most blame wizards for the opening of the Rift, and these folk cannot discern a difference between Wilders and Wizards. Most sorcerer’s did not choose their power, and hate it. Therefore they attempt to hide it, so others will not view them differently.
  • Wizards – Wizards seek power for many reasons. The Wizard’s Guild feels partially responsible for the Riftwar, as the Necronomicon was under their care. They seek to regain their lost reputation and glory in addition to their pursuit of knowledge. There is a general witch-hunt, and wizards often times must disguise their abilities, lest they be burned. Other places are more accepting, however, and a wizard may ply his trade in relative peace. They are universally mistrusted, however.
  • Warlocks – Tuning into darker eldtrich powers now present in Akara, either the Chaos Gods themselves or other infernal entities, warlocks are a new power in the land. None but they themselves understand the full extent of their powers, or their motivations.
  • Warlords – Leaders born, warlords are needed now more than ever. Through intense martial training, these powerful warriors devote themselves to mastery of self and battle tactics. Devoted to the cause of good or evil, they perform their duties with devotion bordering on zealotry.
  • Shaman – In the remaining wilderness lands, frozen tundras, and harsh deserts, shaman seek unity with the land. In the wake of the gods’ abandonment, shaman have found help in the spirits of the land, who cry out for vengeance. Shaman are devoted to restoring natural order, and thus are of a mind with rangers and druids. They live in the wild places and are often viewed as healers, leaders, and chieftains.

Classes

Akara: Lands of Chaos Gwyddion23